Wii MotionPlus and AiLive’s LiveMove 2: Motion recognition and tracking


www.ailive.net LiveMove 2 is a code brand new product which entirely supports a Nintendo Wii MotionPlus accessory. AiLive collaborated with Nintendo to pattern a MotionPlus hardware as well as is charity LiveMove 2 to assistance diversion developers take full value of the capabilities.


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25 Responses to “Wii MotionPlus and AiLive’s LiveMove 2: Motion recognition and tracking”

  • smokeTehHed says:

    No this is sucks because there you need something
    in natal you need only your body

  • Johonywuzhere says:

    Wii motion plus is exactly the same as playstation move, someone i know said that the move was better and said did you see the tech demo, the move’s tech demo’s sensitivity was the exact same as this, so the move will end up being like the wiimote with motion plus and not any better, maybe even worse considering its just an accesory and not a main controller like the wii mote and also Nintendo’s experience is probably better then the Move’s.

  • Darkmire says:

    It’s ridiculous that third parties have barely support the Motionplus. They seem completely incompetent about the Wii market (the biggest gaming market) and just release shovelware instead.

  • powerpc127 says:

    Ooooohhh. He’s not using a jacket! Not even a strap. How would nintendo feel about that, huh?

  • powerpc127 says:

    Ooooohhh. He’s not using a jacket! Not even a strap. How would nintendo feel about that, huh?

  • gameboy100894 says:

    @IlyaZed that was a total fanboy statement. you dont know unless you play it and until that day comes you cant prove anything about playstation move.

  • gameboy100894 says:

    @Koolaidred1 theres no such thing as 1:1 none of the consoles can run fast enough to track movement with no lag. and as far as + goes i have it and it is amazing. red steel 2 has THE best controls of any game i have ever played.

  • gameboy100894 says:

    @Koolaidred1 theres no such thing as 1:1 none of the consoles can run fast enough to track movement with no lag. and as far as + goes i have it and it is amazing. red steel 2 has THE best controls of any game i have ever played.

  • gameboy100894 says:

    @Koolaidred1 theres no such thing as 1:1 none of the consoles can run fast enough to track movement with no lag. and as far as + goes i have it and it is amazing. red steel 2 has THE best controls of any game i have ever played.

  • wakkyvideogroup says:

    Here are these balls and I can hit these balls. I can hit them hard, and I can hit them soft. Whack!

  • stylaboy007tyl says:

    what thats for a game ?

  • Guaseth says:

    be thankful here in my country it costs 100000 (which is $50 dollars) or maybe 60000 (which is 30 dollars) :(

  • zejineji says:

    i got wii motion plus today and it was 25$ im like WTH? O-O that sh1t is worth 10$

  • laifalbert says:

    Look at 2010, year of the wii.

  • driveby1 says:

    Not necessarily. The moment the ball is hidden from the cam, thats when aproximation routines step in to calculate the last position, orientation, speed and direction. That way the controller can be represented almost perfectly without direct contact to the camera.
    But thats the exact same idea behind the Wii motion plus.

  • MsKentake says:

    @unadetorcis they have dick but not pokemon

  • Koolaidred1 says:

    Wow I’m not a fanboy I own a PS3 and a Wii and I don’t plan on buying Move, but this is 100% not 1:1. Whether Sony’ can do 1:1 we shall see, but from it’s tech demos it’s looking very promising. I do own a Wii and my number 1 flaw for it is that I always feel as if the cursor is delayed. This video further proves my point that M+ doesn’t correct this. Just look at his hand movements and look at the screen and you WILL see a slight delay between the actions.

  • IlyaZed says:

    Sony’s Move is capable of tracking the real time position of the remote control in relation to the real environment, Motion Plus is only able to recognize different types of “movements” you can tell that the Wii isn’t tracking the position of the controller rather it is tracking how the controller moves, and therefore you notice how the guy has to reset the demo after each movement. You can say its 1:1 and it is in terms of tracking motion, but not real time position which is what Sony has.

  • MrGrandDragon says:

    Do any of you uninformed people know what this guys even talking about?. His demonstrating a software tool to help developers create games that make use of the new Motion-plus accessory. But this is by no means 1:1 as every game that makes use of Motion-plus will still have noticeable lag.

    The PS Move has no noticeable lag with traditional games e.g FPS & TPS games, but there’ll be noticeable lag in augmented reality games (the Wii can’t do augmented reality) BUT!….

  • TradeMarkMercenarys says:

    graphics…AND SOME GOOD GAMES OTHER THAN HANNAH MONTANA

  • Flappyization says:

    this is not 1:1…. your stupid is u think it is…
    if it was one to one. it would realise u straffing left to right. this does not….. this is taking a static position and based off that… the sword demo shows that this it not true 1:1

  • modplanman says:

    Red Steel 2 is not made by Nintendo.

  • amylynnluvs says:

    Super Mario Galaxy 2 will be out May 23rd

  • SonofMrPeanut says:

    The core of the new Zelda is done and being refined.

    And I can’t believe you don’t know about Super Mario Galaxy 2. There was a trailer at last year’s E3, and it’s slated for release this year. And it’s got freaking YOSHI! Yeah, I can’t wait. :P

    And let’s not forget Metriod: Other M.

  • SonofMrPeanut says:

    Someone should have shown this to Sony before their motion controller demo at E3 09.

    According to them, their remote is the first thing to ever let you do 1:1 motion, and they’re the ONLY ones who can do it. Really, sometimes I almost gag when Sony oversells themselves. You’re not the only real game company! Deal with it.

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