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	<title>Comments on: Wii MotionPlus and AiLive&#8217;s LiveMove 2: Motion recognition and tracking</title>
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	<link>http://nintendocontroller.com/wii-motionplus-and-ailives-livemove-2-motion-recognition-and-tracking/</link>
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		<title>By: SonofMrPeanut</title>
		<link>http://nintendocontroller.com/wii-motionplus-and-ailives-livemove-2-motion-recognition-and-tracking/comment-page-1/#comment-4118</link>
		<dc:creator>SonofMrPeanut</dc:creator>
		<pubDate>Mon, 28 Jun 2010 00:21:11 +0000</pubDate>
		<guid isPermaLink="false">http://nintendocontroller.com/wii-motionplus-and-ailives-livemove-2-motion-recognition-and-tracking/#comment-4118</guid>
		<description>Someone should have shown this to Sony before their motion controller demo at E3 09.  

According to them, their remote is the first thing to ever let you do 1:1 motion, and they&#039;re the ONLY ones who can do it.  Really, sometimes I almost gag when Sony oversells themselves.  You&#039;re not the only real game company!  Deal with it.</description>
		<content:encoded><![CDATA[<p>Someone should have shown this to Sony before their motion controller demo at E3 09.  </p>
<p>According to them, their remote is the first thing to ever let you do 1:1 motion, and they&#8217;re the ONLY ones who can do it.  Really, sometimes I almost gag when Sony oversells themselves.  You&#8217;re not the only real game company!  Deal with it.</p>
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		<title>By: SonofMrPeanut</title>
		<link>http://nintendocontroller.com/wii-motionplus-and-ailives-livemove-2-motion-recognition-and-tracking/comment-page-1/#comment-4117</link>
		<dc:creator>SonofMrPeanut</dc:creator>
		<pubDate>Sun, 27 Jun 2010 23:31:29 +0000</pubDate>
		<guid isPermaLink="false">http://nintendocontroller.com/wii-motionplus-and-ailives-livemove-2-motion-recognition-and-tracking/#comment-4117</guid>
		<description>The core of the new Zelda is done and being refined.

And I can&#039;t believe you don&#039;t know about Super Mario Galaxy 2.  There was a trailer at last year&#039;s E3, and it&#039;s slated for release this year.  And it&#039;s got freaking YOSHI!  Yeah, I can&#039;t wait. :P

And let&#039;s not forget Metriod:  Other M.</description>
		<content:encoded><![CDATA[<p>The core of the new Zelda is done and being refined.</p>
<p>And I can&#8217;t believe you don&#8217;t know about Super Mario Galaxy 2.  There was a trailer at last year&#8217;s E3, and it&#8217;s slated for release this year.  And it&#8217;s got freaking YOSHI!  Yeah, I can&#8217;t wait. <img src='http://nintendocontroller.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>And let&#8217;s not forget Metriod:  Other M.</p>
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		<title>By: amylynnluvs</title>
		<link>http://nintendocontroller.com/wii-motionplus-and-ailives-livemove-2-motion-recognition-and-tracking/comment-page-1/#comment-4116</link>
		<dc:creator>amylynnluvs</dc:creator>
		<pubDate>Sun, 27 Jun 2010 23:20:53 +0000</pubDate>
		<guid isPermaLink="false">http://nintendocontroller.com/wii-motionplus-and-ailives-livemove-2-motion-recognition-and-tracking/#comment-4116</guid>
		<description>Super Mario Galaxy 2 will be out May 23rd</description>
		<content:encoded><![CDATA[<p>Super Mario Galaxy 2 will be out May 23rd</p>
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		<title>By: modplanman</title>
		<link>http://nintendocontroller.com/wii-motionplus-and-ailives-livemove-2-motion-recognition-and-tracking/comment-page-1/#comment-4115</link>
		<dc:creator>modplanman</dc:creator>
		<pubDate>Sun, 27 Jun 2010 23:12:58 +0000</pubDate>
		<guid isPermaLink="false">http://nintendocontroller.com/wii-motionplus-and-ailives-livemove-2-motion-recognition-and-tracking/#comment-4115</guid>
		<description>Red Steel 2 is not made by Nintendo.</description>
		<content:encoded><![CDATA[<p>Red Steel 2 is not made by Nintendo.</p>
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		<title>By: Flappyization</title>
		<link>http://nintendocontroller.com/wii-motionplus-and-ailives-livemove-2-motion-recognition-and-tracking/comment-page-1/#comment-4114</link>
		<dc:creator>Flappyization</dc:creator>
		<pubDate>Sun, 27 Jun 2010 22:17:01 +0000</pubDate>
		<guid isPermaLink="false">http://nintendocontroller.com/wii-motionplus-and-ailives-livemove-2-motion-recognition-and-tracking/#comment-4114</guid>
		<description>this is not 1:1.... your stupid is u think it is...
if it was one to one. it would realise u straffing left to right. this does not..... this is taking a static position and based off that... the sword demo shows that this it not true 1:1</description>
		<content:encoded><![CDATA[<p>this is not 1:1&#8230;. your stupid is u think it is&#8230;<br />
if it was one to one. it would realise u straffing left to right. this does not&#8230;.. this is taking a static position and based off that&#8230; the sword demo shows that this it not true 1:1</p>
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		<title>By: TradeMarkMercenarys</title>
		<link>http://nintendocontroller.com/wii-motionplus-and-ailives-livemove-2-motion-recognition-and-tracking/comment-page-1/#comment-4113</link>
		<dc:creator>TradeMarkMercenarys</dc:creator>
		<pubDate>Sun, 27 Jun 2010 21:39:58 +0000</pubDate>
		<guid isPermaLink="false">http://nintendocontroller.com/wii-motionplus-and-ailives-livemove-2-motion-recognition-and-tracking/#comment-4113</guid>
		<description>graphics...AND SOME GOOD GAMES OTHER THAN HANNAH MONTANA</description>
		<content:encoded><![CDATA[<p>graphics&#8230;AND SOME GOOD GAMES OTHER THAN HANNAH MONTANA</p>
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		<title>By: MrGrandDragon</title>
		<link>http://nintendocontroller.com/wii-motionplus-and-ailives-livemove-2-motion-recognition-and-tracking/comment-page-1/#comment-4112</link>
		<dc:creator>MrGrandDragon</dc:creator>
		<pubDate>Sun, 27 Jun 2010 20:53:09 +0000</pubDate>
		<guid isPermaLink="false">http://nintendocontroller.com/wii-motionplus-and-ailives-livemove-2-motion-recognition-and-tracking/#comment-4112</guid>
		<description>Do any of you uninformed people know what this guys even talking about?. His demonstrating a software tool to help developers create games that make use of the new Motion-plus accessory. But this is by no means 1:1 as every game that makes use of Motion-plus will still have noticeable lag.

The PS Move has no noticeable lag with traditional games e.g FPS &amp; TPS games, but there&#039;ll be noticeable lag in augmented reality games (the Wii can&#039;t do augmented reality) BUT!....</description>
		<content:encoded><![CDATA[<p>Do any of you uninformed people know what this guys even talking about?. His demonstrating a software tool to help developers create games that make use of the new Motion-plus accessory. But this is by no means 1:1 as every game that makes use of Motion-plus will still have noticeable lag.</p>
<p>The PS Move has no noticeable lag with traditional games e.g FPS &#038; TPS games, but there&#8217;ll be noticeable lag in augmented reality games (the Wii can&#8217;t do augmented reality) BUT!&#8230;.</p>
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		<title>By: IlyaZed</title>
		<link>http://nintendocontroller.com/wii-motionplus-and-ailives-livemove-2-motion-recognition-and-tracking/comment-page-1/#comment-4111</link>
		<dc:creator>IlyaZed</dc:creator>
		<pubDate>Sun, 27 Jun 2010 20:52:35 +0000</pubDate>
		<guid isPermaLink="false">http://nintendocontroller.com/wii-motionplus-and-ailives-livemove-2-motion-recognition-and-tracking/#comment-4111</guid>
		<description>Sony&#039;s Move is capable of tracking the real time position of the remote control in relation to the real environment, Motion Plus is only able to recognize different types of &quot;movements&quot; you can tell that the Wii isn&#039;t tracking the position of the controller rather it is tracking how the controller moves, and therefore you notice how the guy has to reset the demo after each movement. You can say its 1:1 and it is in terms of tracking motion, but not real time position which is what Sony has.</description>
		<content:encoded><![CDATA[<p>Sony&#8217;s Move is capable of tracking the real time position of the remote control in relation to the real environment, Motion Plus is only able to recognize different types of &#8220;movements&#8221; you can tell that the Wii isn&#8217;t tracking the position of the controller rather it is tracking how the controller moves, and therefore you notice how the guy has to reset the demo after each movement. You can say its 1:1 and it is in terms of tracking motion, but not real time position which is what Sony has.</p>
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	<item>
		<title>By: Koolaidred1</title>
		<link>http://nintendocontroller.com/wii-motionplus-and-ailives-livemove-2-motion-recognition-and-tracking/comment-page-1/#comment-4110</link>
		<dc:creator>Koolaidred1</dc:creator>
		<pubDate>Sun, 27 Jun 2010 20:51:23 +0000</pubDate>
		<guid isPermaLink="false">http://nintendocontroller.com/wii-motionplus-and-ailives-livemove-2-motion-recognition-and-tracking/#comment-4110</guid>
		<description>Wow I&#039;m not a fanboy I own a PS3 and a Wii and I don&#039;t plan on buying Move, but this is 100% not 1:1. Whether Sony&#039; can do 1:1 we shall see, but from it&#039;s tech demos it&#039;s looking very promising. I do own a Wii and my number 1 flaw for it is that I always feel as if the cursor is delayed. This video further proves my point that M+ doesn&#039;t correct this. Just look at his hand movements and look at the screen and you WILL see a slight delay between the actions.</description>
		<content:encoded><![CDATA[<p>Wow I&#8217;m not a fanboy I own a PS3 and a Wii and I don&#8217;t plan on buying Move, but this is 100% not 1:1. Whether Sony&#8217; can do 1:1 we shall see, but from it&#8217;s tech demos it&#8217;s looking very promising. I do own a Wii and my number 1 flaw for it is that I always feel as if the cursor is delayed. This video further proves my point that M+ doesn&#8217;t correct this. Just look at his hand movements and look at the screen and you WILL see a slight delay between the actions.</p>
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		<title>By: MsKentake</title>
		<link>http://nintendocontroller.com/wii-motionplus-and-ailives-livemove-2-motion-recognition-and-tracking/comment-page-1/#comment-4109</link>
		<dc:creator>MsKentake</dc:creator>
		<pubDate>Sun, 27 Jun 2010 20:43:46 +0000</pubDate>
		<guid isPermaLink="false">http://nintendocontroller.com/wii-motionplus-and-ailives-livemove-2-motion-recognition-and-tracking/#comment-4109</guid>
		<description>@unadetorcis they have dick but not pokemon</description>
		<content:encoded><![CDATA[<p>@unadetorcis they have dick but not pokemon</p>
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